When I used the code generated by PaintCode in my app, I get this error: ...invalid context 0x0. This is a serious error...
You cannot call the code generated by PaintCode from anywhere. To work properly, the code has to be called from a valid graphics context. Usually, this means that you have to call the code from a drawRect: method of UIView or NSView subclass.
Alternatively, you can also call it from drawInContext:
method of CALayer subclass or delegate, but in such case, you must make sure you call the UIGraphicsPushContext(ctx) method before calling the PaintCode-generated code, and UIGraphicsPopContext() after that.
Example of how to use your drawing code in CALayer subclass:
// Swift override func drawInContext(ctx: CGContext) { UIGraphicsPushContext(ctx) StyleKit.drawMyCanvas() UIGraphicsPopContext() }
// Objective-C - (void)drawInContext: (CGContextRef)ctx { UIGraphicsPushContext(ctx); [StyleKit drawMyCanvas]; UIGraphicsPopContext(); }
Please, check out Apple's Apple documentation for more information.